Gotland Game Conference 2015 marked the deadline of our production time in this course and we have now reached that point. As the last week of a production can be rather chaotic and present sudden, urgent needs in a project, I have been working part of my time with sound effects for the game as we noticed that we needed more of it. In terms of graphics, I finished working on the space parallaxing background as well as started the production of achievement icons for the result screen.
Old version
Final Version
It is one background with two foreground objects in order to be able to make a more advanced parallax than one simple image. This is not visible in the current version of the game, but we made most assets for the game with modularity and the future in mind.
The old image had too many independent parts and felt a bit sparse and unconnected as a scene. I got the feedback to tone the independent parts down and put more of the colorful clouds in and bind them together to make it feel larger and more cohesive. To me, It definitely feels like an improvement and it is all thanks to letting other, talented people give feedback. So I’ll give a note to self and to anyone doing creative work: Don’t cower from showing your work and taking feedback! It really helps!
But at the same time, one has to still remember to stay true to oneself and make stuff that feel good on a personal level too. Especially in game design, a lot of people have different opinions on what kind of features the game should have. If you try to please all these voices at once, the game might change too much and you can lose the passion you had somewhere on the way. Balance is key.
To sum the whole experience of this eight week period, it has been intense but smooth. Having a proper pre-production period and a Scrum plan was definitely beneficial for the group, and every member worked hard. Having an office where we sat and worked face to face was for sure to our advantage as well. It beats distance work in terms of efficiency by far!
Now it is PostMortem time and I’ll write about my experience with creating environmental art and creating the world for a 2D game. Once it is finished, I might upload it here as well.
I hope my post have been helpful or at least interesting for anyone who reads this. It is quite hard to know how to document the progress of a project the best way at times. There is just so much going on at once!
Until next time! 🙂